YAMSLAM Game variations


"100 sharp":
Quick game; first to reach exactly 100 points - no more, no less.
If a player throws a combination that puts him above 100 points , this player does collect the chip but has to pass his turn.


"Blind game":
Suspense Game; players stack their chips so other players cannot see what they have already collected.
No peeking! Bonuses revealed/guessed at final count.


"All you can take":
Combination Game; when a combination is no longer available, it can still be completed.
Players collect up to the number of points in that combo.
Ex: the Full House is gone but 30 points can be taken: 2 x5 points + 1x20 or 3x10 points.
If the exact number of points cannot be collected with other lesser value chips, the player does not collect and has to pass his turn.
If players throw a Yamslam they can take any chip including the in the chips already collected by their opponents.